Orbit Master — catalogue NPC / VANT photographs, 2026-10-17 Photographed offline in Blender from the already distributed game GLBs. Native geometry, UVs, materials and image maps were not changed. These photographs retain the underlying artwork attribution and license. Photographic derivatives of CC BY-SA artwork remain under the same CC BY-SA license. NPC variants may share a native mesh photograph; the interactive viewer applies the game tint. Apis and Zeus use the same evolution-mesh photo with distinct colour labels. HDRI lighting is Blender bundled CC0 studio.exr (Greg Zaal / Poly Haven); the HDRI itself is not redistributed. Original game art credits follow. Sections unrelated to the selected photo are kept for full source context. SOURCE CREDIT RECORD: models/ships/CREDITS.txt Ultimate Spaceships Pack — Quaternius License: CC0 1.0 (public domain dedication) Author: https://quaternius.com/packs/ultimatespaceships.html Download: https://opengameart.org/content/lowpoly-spaceships-pack Archive: https://opengameart.org/sites/default/files/ultimate_spaceships_-_may_2021.zip License text: https://creativecommons.org/publicdomain/zero/1.0/legalcode 11 distinct textured hulls. Converted from OBJ to GLB, normalized for OrbitMaster, textures resized to 1024px. Runtime faction/skin paint and exhaust added. 20 player and 30 NPC gameplay classes use these hulls with paint variants; these are not 50 unique imported meshes. Player fleet by Viktor Hahn. Adapted for OrbitMaster: converted to GLB, resized textures, standardized scale and heading, runtime faction/skin paint, engine effects. No endorsement implied. Space Ships (carrier01/corvette01/cruiser01/destroyer01/frigate01/gunboat/carrier03/corvette03/cruiser03/frigate03): https://v-ktor.itch.io/space-ships Proteron (archimedes/dalton/hippocrates/pythagoras/watson): https://opengameart.org/content/proteron-ships These assets and their adaptations are licensed CC BY 4.0: https://creativecommons.org/licenses/by/4.0/ Fighters (fighter01/02/03/04/05): https://opengameart.org/content/5-space-ships These fighter assets and their adaptations are licensed CC BY-SA 3.0: https://creativecommons.org/licenses/by-sa/3.0/ Adapted downloadable models are the vh-*.glb files in this directory; original source files are available on the linked author pages. These asset licenses do not change the license of unrelated application code. 2K fleet update (v0.11.5): Civilian spaceship by bull-1: https://opengameart.org/content/civilian-spaceship License CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/ Adapted model: bull-civilian.glb, distributed under CC BY-SA 4.0. Scifi Plane, model and texture by Ulf: https://opengameart.org/content/scifi-plane License CC BY 3.0: https://creativecommons.org/licenses/by/3.0/ Adapted model: ulf-speeder.glb, distributed under CC BY 3.0. Changes: converted to GLB, centered and scaled, flight-axis conversion, PBR material conversion, lossless WebP textures, runtime paint and exhaust. Native 2048px albedo and normal maps preserved; auxiliary maps limited to 1024px. No endorsement implied. Viktor Hahn carrier01/carrier03/cruiser01/cruiser03 now preserve original 2048px diffuse and normal textures; auxiliary maps remain 1024px. Other existing fleet textures are unchanged. Mirage update v0.12.7: fighter05 by Viktor Hahn, downloaded from https://opengameart.org/content/5-space-ships (fighters_0.zip). Adapted model: mirage-interceptor.glb, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/. Converted to GLB, normalized scale and heading, PBR materials, lossless WebP textures. No endorsement implied. 2026-10-12 Raptor: original procedural 3D adaptation of the silver/red assault ship reference supplied by the user. Swept fins, paired engines, red apertures and long weapon rails; static parts merged by material. SOURCE CREDIT RECORD: models/remastered/CREDITS.txt OrbitMaster - Downloaded model remaster, October 2026 ARGENT / GEMINI: frigate01 / destroyer03 by Viktor Hahn (V-ktor). https://v-ktor.itch.io/space-ships License: CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ AURUM: Dalton from Proteron Ships by Viktor Hahn. https://opengameart.org/content/proteron-ships License: CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ PIONEER: Shuttle 2 by Kenten Fina (knittel), textures based on work by yuhgues. https://opengameart.org/content/shuttle-2 License: CC BY 3.0 https://creativecommons.org/licenses/by/3.0/ RAPTOR: Chocolate Ship by Gundy, Godot GLB and original 4096 normal texture. https://opengameart.org/content/chocolate-ship-3d-spaceship-asset License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/ The adapted raptor.glb is distributed under this same CC BY-SA 3.0 license. Download adaptation: https://orbit.billygames.es/orbitmaster/models/remastered/raptor.glb FLAX / IRIS (and Cubicon sentry): Futuristic drone in 3D by NetSysFire. https://opengameart.org/content/futuristic-drone-in-3d CC0 https://creativecommons.org/publicdomain/zero/1.0/ Flax is an elongated, smaller adaptation; Iris retains a spherical profile. CUBICON: Sci-Fi Shipping Crate by DavidWCG, adapted to a cubic combat hull. https://opengameart.org/content/sci-fi-shipping-crate License: CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ SHARED 4K SURFACE: Blue Metal Plate by Rob Tuytel / Poly Haven. https://polyhaven.com/a/blue_metal_plate CC0 https://creativecommons.org/publicdomain/zero/1.0/ Downloaded diffuse, OpenGL normal and roughness photographs at 4096 x 4096. Converted to WebP at original resolution; shared across remastered models. Adaptations by OrbitMaster: orientation, scale, drone proportions, realtime mesh reduction, PBR links, paint masks, metal detailing, lighting and engines. All GLBs and maps in this directory are downloadable game assets. Original hull textures range from 1024 to 4096; the additional shared metal material is native 4096. Geometry itself has no pixel-resolution designation. These are independently licensed free assets, not official DarkOrbit models. SIBELON (v0.13.73): Imperial hull by Quaternius, from Ultimate Spaceships, CC0 https://quaternius.com/packs/ultimatespaceships.html . OrbitMaster adaptation: green heavy armour, hull proportions, front multi-barrel muzzle, side conduits, shared PBR metal detail. The user supplied the Sibelon reference PNG from DarkOrbit; used as a design reference, not a claim that the GLB is an official DarkOrbit mesh. STREUNER (v0.13.74): downloaded Striker hull by Quaternius, Ultimate Spaceships, CC0 https://quaternius.com/packs/ultimatespaceships.html . OrbitMaster adaptation: red/dark hull paint and exhausts inspired by the user-supplied Streuner reference from DarkOrbit. This game GLB is not an official DarkOrbit model. MORDOR (v0.13.75): downloaded CC0 Futuristic drone machinery by NetSysFire, https://opengameart.org/content/futuristic-drone-in-3d . OrbitMaster adaptation: upright pentagonal tower, dark red inset panels, silver structural braces, six radial legs, orange energy halo and independent vertical rotation, inspired by the user-supplied reference. This is an adapted game mesh, not official DarkOrbit geometry. Shared 4K Poly Haven material details. REFERENCE NPCS (v0.13.76): Sibelonit and Cristallon are original volumetric meshes reconstructed in Blender from user-supplied visual references. Devolarium adapts downloaded Corvette03 machinery by Viktor Hahn, CC BY 4.0 https://v-ktor.itch.io/space-ships , with twin green armoured pods and new conduits. Lordakium and its mini fighter adapt the downloaded Mirage interceptor chassis already credited in models/ships/CREDITS.txt, with reconstructed swept crescent blades, stern fins and mechanical spine. Shared 4K metal detail by Poly Haven. These reconstructions are independent game adaptations, not official DarkOrbit geometry. The first and fourth display names follow the user's explicit naming choice. Lordakium and Mini Lordakium adapted GLBs retain CC BY-SA 3.0, https://creativecommons.org/licenses/by-sa/3.0/ . Original fighter05 by Viktor Hahn: https://opengameart.org/content/5-space-ships . Adapted downloads: https://orbit.billygames.es/orbitmaster/models/remastered/lordakium.glb and https://orbit.billygames.es/orbitmaster/models/remastered/lordakium-mini.glb . The four user-supplied reference PNGs are also used as projected surface artwork on reconstructed volumetric meshes. Their native resolution is retained; shared surface normals/metal detail are 4096 pixels. The reference images are not claimed as newly downloaded CC0 material or as official 3D geometry. GATE REFERENCES (v0.13.83): two bosses, their mini drone and seven hollow portal frames are independent volumetric Blender reconstructions from the user-supplied visual references, not official DarkOrbit geometry. Hive armour retains eight independently hinged mesh groups. Original photographed metal detail remains credited above. RAPTOR REFERENCE (v0.13.94): raptor-reference-v1.glb is an independent volumetric reconstruction based on the user-supplied Diminisher views. Procedural construction source: src/raptorShip.ts; repeatable GLB export: scripts/export-raptor-reference.ts. It is not an official DarkOrbit mesh. The original downloaded Chocolate hull remains credited above as a legacy asset and is no longer selected for Raptor. Silver/red base palette and four adapted existing skin palettes. Shared photographed metal normal map remains credited above. SOURCE CREDIT RECORD: models/halloween-v2/CREDITS.txt OrbitMaster — Halloween artist assets, v0.14.51 Downloaded and adapted 2026-10-16. All included assets are free to use commercially under the stated licenses. No paid download or purchase was made. Solid character, prop, PET and portal meshes are downloaded artist models. Generated code effects are limited to silk strands, lighting, trails and combat telegraphs. Spider (Rigged, Animated & Fur) — spider.glb Artist: Nik Kottmann License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.blendkit.com/asset-gallery-detail/72f27245-d3fc-447b-b556-76b762a7e858/ Adaptation: Original UV painting, armature, walk cycle and sampled original hair groom. Smooth subdivision and skinned fur fibres exported to glTF; albedo reduced to 1K. Vampire Bat (Animated) — bat.glb Artist: rubberduck License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://opengameart.org/content/vampire-bat-animated Adaptation: Original mesh, diffuse and normal maps, skeleton and Flight/Idle/Attack animations. Blender Internal materials converted to PBR and images reduced to 1K. Halloween pumpkin — pumpkin.glb Artist: Kin Chen License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.blendkit.com/asset-gallery-detail/0e1c6844-dd7c-4aa9-bcd3-0bc761a80463/ Adaptation: Selected the carved front pumpkin from the original three-piece collection. Preserved the complete carved geometry and inner walls; baked original procedural surface normals into 1K UV maps; added restrained internal emissive lighting. No primitive replacement or runtime carving. Lantern 01 — lantern.glb Artist: Rajil Jose Macatangay / Poly Haven License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://polyhaven.com/a/Lantern_01 Adaptation: Downloaded native PBR glTF and original base/normal/ARM images at 1K. Decimated to a medium game LOD; preserved UVs and brass/glass material separation. Lantern 01 — fitting LOD — lantern-small.glb Artist: Rajil Jose Macatangay / Poly Haven License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://polyhaven.com/a/Lantern_01 Adaptation: Derived small-fitting LOD of the same artist model, around 2K triangles and 512px PBR images, used on ship and drone skins. Treasure Chest — chest.glb Artist: Rico Cilliers / Poly Haven License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://polyhaven.com/a/treasure_chest Adaptation: Downloaded native PBR glTF and all 1K image maps. Reduced geometry to 31K triangles, retaining sculpted fittings, lock, lid and independent handles. Bird Nest — nest.glb Artist: 3d-render.nl License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.blendkit.com/asset-gallery-detail/7900b89d-1ba7-4d57-9f7f-dad9ec0c1ba1/ Adaptation: Photogrammetry of a found natural nest. Reduced original 200K mesh to 18K triangles and PBR maps to 1K. Reused as a silk-bound alien brood nest with separate artist eggs. Egg 04 — egg.glb Artist: Joshua Whitney License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.blendkit.com/asset-gallery-detail/241492ce-5ec9-44ef-9369-f7ae7b2070b4/ Adaptation: Original baked textured egg mesh, 1K images. Four independently visible copies form each brood nest; violet interior sheen is a cosmetic material adaptation. Detailed skull with articulated jaw — skull.glb Artist: Innerscene — original model License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.innerscene.com/tools/library/3d-parts/detailed-skull-with-articulated-jaw-41eaf6b4 Adaptation: Original sculpted facial bones, articulated mandible, sutures and individual teeth. Decimated and merged by material to 3 draw calls; no geometric substitute. Xwing LP — ghostship.glb Artist: gerferreirad (https://sketchfab.com/gerferreira91) License: CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/ Original source: https://sketchfab.com/3d-models/xwing-lp-44f70b57f97842dd94b2a8b9d4f32c59 Adaptation: Reuses the previously legally downloaded artist hull in OrbitMaster models/refresh/xwing-v1.glb. Reduced to 41K triangles and 1K maps for this NPC; spectral PBR tint and small downloaded lantern fittings. Original rights/attribution retained, no endorsement. Spaceship — witchship.glb Artist: zokkai (https://sketchfab.com/zokkai) License: CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/ Original source: https://sketchfab.com/3d-models/spaceship-5191049cc30a470eb8f0d7ea2f548555 Adaptation: Reuses the previously legally downloaded artist hull in OrbitMaster models/refresh/valkyrie-arachnid-v1.glb. Original 34K-triangle mesh and 1K PBR image detail retained, violet material tint with small downloaded lantern fittings. Original rights/attribution retained, no endorsement. Portal — carved stone frame — portal.glb Artist: Joshua Whitney License: CC0-1.0 https://creativecommons.org/publicdomain/zero/1.0/ Original source: https://www.blendkit.com/asset-gallery-detail/5f4423e7-56a0-480c-aeac-b653cb574954 Adaptation: Original stone doorway mesh and downloaded 1K Rock037 PBR images, with one level of original subdivision/displacement baked into geometry. Omitted volumetric fog and unsupported Blender vortex shader. Runtime decoration uses the downloaded pumpkin, lanterns and skulls. Rock037 surface by ambientCG (CC0): https://ambientcg.com/view?id=Rock037.